Knight
The leaping piece—unchanged from standard chess
♘
The Knight moves exactly as in standard chess: an L-shaped leap of two squares in one direction and one square perpendicular (or vice versa).
The Knight leaps in an L-shape: 2+1 squares (8 possible destinations).
Movement
The Knight:
- Moves in an "L" pattern: 2+1 squares
- Leaps directly to its destination
- Ignores all pieces between start and end squares
- Is the only piece (besides the Queen) that can jump over blockers
Captures
The Knight has no capture restrictions. It can capture any enemy piece on its destination square:
- Kings
- Queens
- Bishops
- Rooks
- Pawns
- Other Knights
Strategic Value
In the crowded four-army battlefield of Enochian Chess, the Knight's leaping ability is especially valuable:
- Forking potential increases with more pieces on the board
- Jumping over blockades lets it reach positions others can't
- Unpredictable threats from its unique movement pattern
Four-Army Forks
With four armies on the board, fork opportunities multiply. A well-placed knight might threaten pieces from three different armies simultaneously.
Summary
| Property | Value |
|---|---|
| Movement | L-shaped leap (2+1 squares) |
| Capture | Same as movement |
| Restrictions | None |
| Special | Jumps over all pieces |