Rook
The straightforward piece—pure orthogonal power
The Rook is the most familiar piece in Enochian Chess. It moves exactly as in standard chess: sliding any number of squares horizontally or vertically, stopped by pieces in its path.
The Rook slides along ranks and files until blocked.
Movement
The Rook can move:
- Any number of squares along a rank (horizontal)
- Any number of squares along a file (vertical)
Pieces block its path—it cannot jump over anything.
Captures
The Rook has no capture restrictions. It can capture any enemy piece it can reach:
- Kings
- Queens
- Bishops
- Knights
- Pawns
- Other Rooks
No Castling
In standard chess, the Rook participates in castling with the King. There is no castling in Enochian Chess, so the Rook has no special moves.
Strategic Value
With four armies on the board, Rooks gain additional importance:
- Open files become contested by multiple armies
- Cross-board threats can target pieces from any direction
- Coordination with your ally's rooks creates powerful batteries
The Rook's ability to capture anything makes it a reliable piece in the chaotic four-way battles of Enochian Chess.
Summary
| Property | Value |
|---|---|
| Movement | Slide orthogonally, any distance |
| Capture | Same as movement |
| Restrictions | None |
| Special Moves | None (no castling) |